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Character Stats Kit F.A.Q.

Where can i change the classes?

The classes are stored in /Content/CharacterStatsKit/Blueprints/DataTable, in there open the DefaultsTable and change the rows.


How do I add classes?

You can add them by adding a row in the above DataTable, setting the RowName and Class value to the exact same name and by going to Content/CharacterStatsKit/Blueprints/Enums and opening 'classes' and by adding the identical name as the RowName.


How do i add types of skills, levels or bars?

In Content/CharacterStatsKit/Blueprints/Enums you see Bars, Classes, ExpType and Stats,. In there are all the different names/types/classes and stats for you to change and/or add.


I Changed defaults values, added a class, etc but it doesn't reflect in my character.

Delete the save file located in /saved/savegames and delete the save file that holds the info, if the issue still persists contact us.


How does the formula for required EXP work?

The formula for the EXP can be found in:

StatsComponent->(Functions)->Core->RecalculateRequiredExp.

Formula itself is (Modifier ToCalculateLevel) (1 + ToCalculateLevel).

So in example if the modifier is 50 and ToCalculateLevel is 2 that would be:
(502) (3) = 300
So in example if the modifier is 50 and ToCalculateLevel is 3 that would be:
(503) (4) = 600
So in example if the modifier is 50 and ToCalculateLevel is 4 that would be:
(504) (5) = 1000