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Debugger Tools Usage

Installation


From the Epic Games Launcher, go to your Unreal Engine Library, scroll down to find "Debugger Tools" and press "Install to Engine" and selected the target Engine Version you wish to install it to.


To print a property, go to any blueprint and type "Print Property", this will spawn the node seen below.

Once you have this node, hook it up where you wish to debug a specific property.
Once hooked up, expand the advanced options

Variables

OptionPurpose
PrefixA string that is added at the start of the print
SuffixA String that is added at the end of the print
Max DepthThe maximum depth of structs and objects. A depth of one would also expand and dump the properties of all objects and structs inside the main printing property
Print On ScreenWhether to print the debug on screen
Print ColorThe color of the print when printing to screen
Print DurationThe duration of the print when printing to screen
Print KeyThe key of the print when printing to screen
Only CategoriesWhen used, only variables under this category will be displayed
Blacklist CategoriesWhen used, variables under this category will not be displayed
Allowed Property FlagsNative or Blueprint, when Blueprint is selected it will only show Blueprint-defined variables (Some engine properties aren't marked as Native and may still show up). Selecting Native will filter out all Blueprint properties.

Reporting Bugs, Crashes & Support


You can report bugs, crashes & get support through either our Discord or letting us know through email at [email protected]